A pile of bones animates into Skeleton Warriors and a Bone Knight.
Entering into the derelict Shrine of the Twelve, carefully stepping over the rotting pews, the Party discovers that there are too many statues in the hall. Four of these Stone Angels spring into action, their claws slowly petrifying their victims.
In the failing light, the Party manages to rest for the night, protected behind the walls of the sturdiest of towers.
Come the morning, the party continues their search, finding a Moon Beast from another world in one of the towers, a magically locked box needing a minor miracle to open, a secret door beneath the alter of the shrine, and a frightened half orc healer by the name of Malthus. Malthus agrees to help heal the wounded of the Party in gratitude for his rescue (he had blocked himself in one of the towers to escape the undead, the lone survivor of his party of pilgrims seeking to restore this abandoned shrine).
Following the stone stairs beneath the alter, deep beneath the shrine, the Party arrive to find chanting cultists attempting to snuff the sacred flames keeping a chained coffin in check and whatever is in it from escaping. More concerning is the Bone Dragon preparing to attack the Party …
One thought on “Wednesday – Leveled Up for Action”